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Setting Game Launch Options

 
 

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Added specific DirectX level examples

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游戏启动选项可在运行游戏之前更改游戏核心设置 (此方法在视频设置不正确, 或是处理其他问题时尤其有用).

本主题包括了通过 Steam 设置游戏启动选项, 不过游戏启动选项仍可以通过创建一个游戏快捷方式而设置. 请参阅 Setting Steam Launch Options 设置快捷方式.

设置启动选项

  1. 在 Steam 的 My Games (我的游戏) 标签下右键点击游戏标题并选择 Properties (属性)
  2. General(设定) 标签下点击 Set launch options... (设置启动选项)
  3. 输入你想要使用的启动选项 (请在每项指令之间加入空格) 并点击 OK
  4. 关闭游戏的属性窗口并启动游戏

可用的选项

  • -autoconfig - 恢复检测到的当前硬件的视频以及性能设定默认值. 除非这个参数被移除, 否则任何 .cfg 文件中的设置将被忽略.
  • -dev - 开启开发模式. 同时关闭自动加载菜单背景图像, 并取消在退出时显示的提示对话框.
  • -condebug - 将所有控制台的输出行记录到 console.log 文本文件中.
  • -console - 在开发控制台可用的情况下启动游戏.
  • -toconsole - 在游戏控制台直接启动游戏引擎, 除非 +map 命令指定了运行某个地图.
  • -dxlevel <level> - 强行启动某个指定的 DirectX 版本. 如果你的显卡兼容 DirectX 9, 但是在 DirectX 8 下运行得更快 (例如 nVidia GeForce FX 5200), 此命令行则有帮助. 将 DirectX 的版本号乘以十使用, 例如: 若你想使用 DirectX 8, 则输入 -dxlevel 80.
  • -32bit - 强行令游戏引擎以 32 位模式启动. 此命令行只在 64 位操作系统下有效.
  • -fullscreen - 强行令游戏引擎以全屏模式启动.
  • -windowed-sw - 强行令游戏引擎以窗口模式启动.
  • -w <宽度数值> - 强行令游戏引擎以分辨率为设置的宽度数值启动.
  • -h <高度数值> - 强行令游戏引擎以分辨率为设置的高度数值启动.
  • -refresh <刷新率数值> - 强行以设置的刷新率启动.
  • -heapsize <千字节数值> - 指定游戏将使用的堆践大小 (以千字节为单位).
  • -nocrashdialog - 禁止显示 'memory could not be read (内存无法读取)' 错误.
  • -novid or -novideo - 在使用此命令行后, 游戏开始时将不显示简介视频.



Game launch options can be used to change core game settings before running the game (this can be especially useful if the video settings for the game are incorrectly set or in troubleshooting other issues).

This topic covers setting game launch options through Steam, however, game launch options may also be set by creating a game shortcut and Setting Steam Launch Options for the shortcut.

Set Launch Options

  1. Right-click on the game title under the My Games tab in Steam and select Properties
  2. Under the General tab click the Set launch options... button
  3. Enter the launch options which you would like to apply (be sure to separate each code with a space) and click OK
  4. Close the game's Properties window and launch the game

Options to Use

  • -autoconfig - Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
  • -dev - Enables developer mode. Also disables the automatic loading of menu background maps and stops the quit dialog from appearing on exit.
  • -condebug - Logs all console output into the console.log text file.
  • -console - Starts the game with the developer console enabled.
  • -toconsole - Starts the engine directly in the console, unless a map is specified with +map.
  • -dxlevel <level> - Forces a specific DirectX version when launching the engine. This is useful if your graphics card is DirectX 9 capable, but a lot faster using only DirectX 8 (e.g. NVidia GeForce FX 5200). Multiply the desired DirectX version to use with ten. E.g. for DirectX 8.0 you would use -dxlevel 80.
  • -32bit - Forces the engine to start in 32-bit mode. Only useful on 64-bit Operating Systems.
  • -fullscreen - Forces the engine to start in fullscreen mode.
  • -windowed or -sw - Forces the engine to start in windowed mode.
  • -w <width> - Forces the engine to start with resolution set to <width>.
  • -h <height> - Forces the engine to start with resolution set to <height>.
  • -refresh <rate> - Force a specific refresh rate.
  • -heapsize <kilobytes> - Specifies the heapsize (in kilobyte) the game will use.
  • -nocrashdialog - Suppresses some 'memory could not be read' unhandled errors.
  • -novid or -novideo - When loading a game with this parameter, the intro Valve video will not play.
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