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Microphone input switches when launching a game

 
 

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Other software applications like CD Recording programs can change the wavein input to come from the CD player instead of from the microphone, then when players try and use their microphone in the game it won't work.

To solve this, the HL engine tries to make sure the mixer control settings are set properly when the game runs, but not all soundcards work the same way, especially very highd sound cards like Audigy 2ZS pro cards.

To prevent the HL engine from trying to set the mic input, players need to set this CVAR in their userconfig.cfg file or in the launch properties of the game.

Add this line in userconfig.cfg:

voice_forcemicrecord 0

or in the launch properties for each game you play:

+voice_forcemicrecord 0

(you don't need both)

This will prevent the engine from attempting to configure the mixer settings.

You might also check and make sure these settings are correct:

  • voice_enable "1"
  • sv_voiceenable "1"
  • voice_scale "0.75"
  • voice_enable "1"
  • voice_modenable "1"
  • voice_dsound "1"
  • voice_modenable "1"
 
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