Managing HLDS Server Resources:da |
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Categories: Topics:da | Installing Steam and Steam Games:da | Installing a Dedicated Server:da |
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Nogle af disse CVARs, har et modstykke på klienten. I alle beskrivelser herunder gælder: 1: Tillad eller aktiver 0: Forbyd eller deaktiver
Klient-siden
Server-siden
"sv_send_logos" (som standard: 1) - Når "sv_allowdownload" er sat til 1, bestemmer denne CVAR hvorvidt spiller-logoer videre-sendes til de andre klienter. "sv_send_resources" (som standard: 1) - Når "sv_allowdownload" er sat til 1, bestemmer denne CVAR om indhold sendes ud til klienter. Hvis du har sat "sv_allowdownload 1" og "sv_send_resources 0", vil spillere kunne forbinde til serveren (der kører i sikret tilstand), men spil-resourcer bliver IKKE sendt ud til klienterne. Hvis du ønsker at tillade spillere i at hente fra serveren, kan du sætte "sv_send_resources 1" og alt burde køre fint. Folk der gør dette, kører allerede problemfrit i sikret tilstand. Dette er bare en nem løsning, for server administratore der ikke ønsker folk at hente fra serveren.
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English content to translate (START)
There are a set of CVARs that control how HLDS Server Resources are managed, that is, uploading and downloading things like Map Resources and Client custom Sprays. Some of these CVARs have Client-side controls as well. In all below descriptions, 1 = enabled, 0 = disabled Client side:
Server side:
NOTE: sv_allowupload 0 will cause the message: "ignoring custom decal from xxxxxx" on the server console.
If this is disabled, and sv_allowdownload is disabled then nothing will be sent to the client - this includes secure content (0:0 case) If the server is secure no client should be able to join. If this is enabled and sv_allowdownload is enabled, (and sv_send_logos is enabled) then everything will be sent to the client (1:1 case) If this is enabled and sv_allowdownload is disabled and the server is not in secure mode then any clients should be able to connect but no content will get sent to them (1:0 case) If the server is in secure mode, clients will be able to join. If this is disabled and sv_allowdownload is enabled, then _no_ secure content will be sent but map resources will be sent to the client. (0:1 case). If the server is insecure clients will be able to join and get content. If the server is secure, I presume that no clients will be able to join.
Set this to "" (null string) to convert back to normal downloads. for more information, please refer to the: Server DownloadURL FAQ hpk_maxsize 0/(whatever, set to 0.1 to minimize) No limit/100k limit to the size of the custom.hpk file on the server that stores all the sprays from the client. "sv_send_logos" (default: 1) - When "sv_allowdownload" is set to 1, this cvar will control whether custom logos are propagated to clients. "sv_send_resources" (default: 1) - When "sv_allowdownload" is set to 1, this cvar will control whether resources are propagated to clients. If you set "sv_allowdownload 1" and "sv_send_resources 0", clients will be able to connect to your server (running in "secure" mode) and game resources will NOT be downloaded to them. If you want to allow downloads, then you can set "sv_send_resources 1" and everything will be fine. People who are doing that are already running fine in secure mode. This was just a work-around for the server admins who don't want to allow downloads. (END) English content to translate
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