Managing HLDS Server Resources |
||
분류: Not Translated | Topics | Getting Started | Installing a Dedicated Server |
||
|
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=139 해당 페이지의 컨텐츠는 Steam Support와 스팀 유저 커뮤니티가 같이 관리합니다. 모든 외부 링크에 대한 주의를 요합니다. Steam Support는 어떤 이유에서라도 절대 귀하의 스팀 계정 비밀번호를 요구하거나 웹에 입력하라는 요청을 하지 않습니다. Interested in assisting with translation? Apply to become a Steam Support Wiki Translator
English content to translate (START)
There are a set of CVARs that control how HLDS Server Resources are managed, that is, uploading and downloading things like Map Resources and Client custom Sprays. Some of these CVARs have Client-side controls as well. In all below descriptions, 1 = enabled, 0 = disabled Client side:
Server side:
NOTE: sv_allowupload 0 will cause the message: "ignoring custom decal from xxxxxx" on the server console.
If this is disabled, and sv_allowdownload is disabled then nothing will be sent to the client - this includes secure content (0:0 case) If the server is secure no client should be able to join. If this is enabled and sv_allowdownload is enabled, (and sv_send_logos is enabled) then everything will be sent to the client (1:1 case) If this is enabled and sv_allowdownload is disabled and the server is not in secure mode then any clients should be able to connect but no content will get sent to them (1:0 case) If the server is in secure mode, clients will be able to join. If this is disabled and sv_allowdownload is enabled, then _no_ secure content will be sent but map resources will be sent to the client. (0:1 case). If the server is insecure clients will be able to join and get content. If the server is secure, I presume that no clients will be able to join.
Set this to "" (null string) to convert back to normal downloads. for more information, please refer to the: Server DownloadURL FAQ hpk_maxsize 0/(whatever, set to 0.1 to minimize) No limit/100k limit to the size of the custom.hpk file on the server that stores all the sprays from the client. "sv_send_logos" (default: 1) - When "sv_allowdownload" is set to 1, this cvar will control whether custom logos are propagated to clients. "sv_send_resources" (default: 1) - When "sv_allowdownload" is set to 1, this cvar will control whether resources are propagated to clients. If you set "sv_allowdownload 1" and "sv_send_resources 0", clients will be able to connect to your server (running in "secure" mode) and game resources will NOT be downloaded to them. If you want to allow downloads, then you can set "sv_send_resources 1" and everything will be fine. People who are doing that are already running fine in secure mode. This was just a work-around for the server admins who don't want to allow downloads. (END) English content to translate
Interested in assisting with translation? Apply to become a Steam Support Wiki Translator
|
| 찾기 | ||
| Views | ||
| 다른 언어 | ||

