This page is under construction. Please see the Support Site for all available technical support information in English.
The content of this page is moderated by both Steam Support and the Steam user community - any links to outside sites should be treated with caution.
Steam Support will not request your Steam account password for any reason, nor will you ever be asked to enter your Steam account password into a website form.
Template:Updated
Japanese content to translate (START)
These Console commands can be used by server administrators to modify many aspects of gameplay on listen servers and dedicated servers.
- sv_accelerate
- None
Default Value: 10
- sv_airaccelerate
- None
Default Value: 10
- sv_allow_color_correction
- Allow or disallow clients to use color correction on this server
Default Value: 1
- sv_allow _wait_command
- Allow or disallow the wait command on clients connected to this server
Default Value: 1
- sv_allowdownload
- Allow clients to download files
Default Value: 1
- sv_allowupload
- Allow clients to upload customizations files
Default Value: 1
- sv_alltalk
- Players can hear all other players, no team restrictions
Default Value: 0
- sv_alternateticks
- If set, server only simulates entities on alternate ticks.
Default Value: 0
- sv_autosave
- Set to 1 to save game on level transition. Does not affect autosave triggers.
Default Value: 1
- sv_backspeed
- How much to slow down backwards motion
Default Value: 0
- sv_bounce
- Bounce multiplier for when physically simulated objects collide with other objects.
Default Value: 0
- sv_cacheencodedents
- If set to 1, does an optimization to prevent extra SendTable_Encode calls.
Default Value: 1
- sv_cheats
- Allow cheats on server if set to 1
Default Value: 0
- sv_client_cmdrate_difference
- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate
Default Value: 20
- sv_client_interpolate
- This can be used to force the value of cl_interpolate for connected clients (only while they are connected). -1 = let client set this value
Default Value: -1
- sv_client_max_interp_ratio
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
Default Value: 2
- sv_client_min_interp_ratio
- This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let client set this value
Default Value: 1
- sv_client_predict
- This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set this value
Default Value: -1
- sv_consistency
- Whether the server enforces file consistency for critical files
Default Value: 0
- sv_contact
- Contact email for server sysop
Default Value: 0
- sv_debug_player_use
- Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
Default Value: 0
- sv_debugmanualmode
- Make sure entities correctly report whether or not their network data has changed.
Default Value: 0
- sv_deltaprint
- Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
Default Value: 0
- sv_deltatime
- Enable profiling of CalcDelta calls
Default Value: 0
- sv_enableoldqueries
- Enable support for old style (HL1) server queries
Default Value: 0
- sv_filterban
- Set packet filtering by IP mode
Default Value: 1
- sv_findsoundname
- Find sound names which reference the specified wave files.
Default Value:
- sv_footsteps
- Play footstep sound for players
Default Value: 1
- sv_forcepreload
- Force server side preloading
Default Value: 0
- sv_friction
- World friction.
Default Value: 4
- sv_gravity
- World gravity
Default Value: 800
- sv_instancebaselines
- Enable instanced baselines. Saves network overhead
Default Value: 1
- sv_lagflushbonecache
- Flushes entity bone cache on lag compensation
Default Value: 1
- sv_lan
- Server is a lan server (no heartbeat, no authentication, no non-class C addresses)
Default Value: 0
- sv_log_onefile
- Log server information to only one file
Default Value: 0
- sv_logbans
- Log server bans in the server logs
Default Value: 0
- sv_logblocks
- If true when log when a query is blocked (can cause very large log files)
Default Value: 0
- sv_logdownloadlist
- None
Default Value: 1
- sv_logecho
- Echo log information to the console.
Default Value: 1
- sv_logfile
- Log server information in the log file.
Default Value: 1
- sv_logflush
- Flush the log file to disk on each write (slow).
Default Value: 0
- sv_logsdir
- Folder in the game directory where server logs will be stored.
Default Value: logs
- sv_massreport
- None
Default Value: 0
- sv_master_legacy_mode
- Use old (outside-of-Steam) code to communicate with master servers
Default Value: 0
- sv_master_share_game_socket
- Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
Default Value: 0
- sv_max_queries_sec
- Maximum queries per second to respond to from a single IP address.
Default Value: 3
- sv_max_queries_sec_global
- Maximum queries per second to respond to from anywhere.
Default Value: 60
- sv_max_queries_window
- Window over which to average queries per second averages.
Default Value: 30
- sv_max_usercmd_future_ticks
- Prevents clients from running usercmds too far in the future. Prevents speed hacks.
Default Value: 8
- sv_maxcmdrate
- (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
Default Value: 101
- sv_maxrate
- Max bandwidth rate allowed on server, 0 == unlimited
Default Value: 0
- sv_maxreplay
- Maximum replay time in seconds
Default Value: 0
- sv_maxspeed
- None
Default Value: 320
- sv_maxunlag_
- Maximum lag compensation in seconds
Default Value: 1
- sv_maxupdaterate
- Maximum updates per second that the server will allow
Default Value: 60
- sv_maxvelocity
- Maximum speed any ballistically moving object is allowed to attain per axis.
Default Value: 3500
- sv_mincmdrate
- This sets the minimum value for cl_cmdrate. 0 == unlimited.
Default Value: 0
- sv_minrate
- Min bandwidth rate allowed on server, 0 == unlimited
Default Value: 0
- sv_minupdaterate
- Minimum updates per second that the server will allow
Default Value: 10
- sv_netvisdist
- Test networking visibility distance. Only available if cheats are enabled.
Default Value: 10000
- sv_noclipaccelerate
- None
Default Value: 5
- sv_noclipduringpause
- If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
Default Value: 0
- sv_noclipspeed
- None
Default Value: 5
- sv_npc_talker_maxdist
- NPCs over this distance from the player won't attempt to speak
Default Value: 1024
- sv_password
- Server password for entry into multiplayer games
Default Value: 0
- sv_pausable
- Is the server pausable.
Default Value: 0
- sv_precacheinfo
- Show precache info.
Default Value: 0
- sv_pure
- If set to 1, the server will force all client files except the whitelisted ones(in pure_server_whitelist.txt) to match the server.
If set to 2, than pure_server_whitelist.txt is ignored and all content files come from Steam.
Default Value: 0
- sv_pure_kick_clients
- If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
Default Value: 0
- sv_pure_trace
- If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
Default Value: 0
- sv_pushaway_clientside
- Clientside physics push away (0=off, 1=only localplayer, 1=all players)Add sound to precache list.
Default Value: 0
- sv_pushaway_clientside_size
- Minimum size of pushback objects
Default Value: 15
- sv_pushaway_force
- How hard physics objects are pushed away from the players on the server.
Default Value: 30000
- sv_pushaway_hostage_force
- How hard the hostage is pushed away from physics objects (falls off with inverse square of distance)
Default Value: 20000
- sv_pushaway_max_force
- Maximum amount of force applied to physics objects by players
Default Value: 1000
- sv_pushaway_max_hostage_force
- Maximum of how hard the hostage is pushed away from physics objects
Default Value: 1000
- sv_pushaway_max_player_force
- Maximum of how hard the player is pushed away from physics objects
Default Value: 1000
- sv_pushaway_min_player_speed
- If a player is moving slower than this, don't push away physics objects (enables ducking behind things)
Default Value: 75
- sv_pushaway_player_force
- How hard the player is pushed away from physics objects (falls off with inverse square of distance)
Default Value: 200000
- sv_pvsskipanimation
- Skips SetupBones when npc's are outside the PVS
Default Value: 1
- sv_rcon_banpenalty
- Number of minutes to ban users who fail rcon authentication
Default Value: 0
- sv_rcon_log
- Enable/disable rcon logging
Default Value: 1
- sv_rcon_maxfailures
- Max number of times a user can fail rcon authentication before being banned
Default Value: 10
- sv_rcon_minfailures
- Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
Default Value: 5
- sv_rcon_minfailuretime
- Number of seconds to track failed rcon authentications
Default Value: 30
- sv_region
- The region of the world to report this server in.
Default Value: -1
- sv_rollangle
- Max view roll angle
Default Value: 0
- sv_rollspeed
- None
Default Value: 200
- sv_runcmds
- None
Default Value: 1
- sv_sendtables
- Force full sendtable sending path
Default Value: 0
- sv_showanimstate
- Show the (server) animation state for the specified entity (-1 for none).
Default Value: 1
- sv_showanimstate_log
- 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
Default Value: 1
- sv_showhitboxes
- Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). Only available if Cheats are enabled.
Default Value: 1
- sv_showimpacts
- Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
Default Value: 0
- sv_showladders
- Show bbox and dismount points for all ladders (must be set before level load.)
Default Value: 0
- sv_showlagcompensation
- Show lag compensated hitboxes whenever a player is lag compensated
Default Value: 0
- sv_showplayerhitboxes
- Show lag compensated hitboxes for the specified player index whenever a player fires
Default Value: 0
- sv_skyname
- Current name of the skybox texture
Default Value: 0
- sv_soundemitter_filecheck
- Report missing wave files for sounds and game_sounds files.
Default Value:
- sv_soundemitter_flush
- Flushes the sounds.txt system (server only)
Default Value:
- sv_soundemitter_trace
- Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
Default Value: 0
- sv_soundscape_printdebuginfo
- print soundscapes
Default Value:
- sv_specaccelerate
- None
Default Value: 5
- sv_specnoclip
- None
Default Value: 1
- sv_specspeed
- None
Default Value: 3
- sv_stats
- Collect CPU usage stats
Default Value: 1
- sv_stepsize
- None
Default Value: 18
- sv_stopspeed
- Minimum stopping speed when on ground
Default Value: 100
- sv_stressbots
- If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
Default Value: 0
- sv_strict_notarget
- If set, notarget will cause entities to never think they are in the pvs
Default Value: 0
- sv_suppress_viewpunch
- None
Default Value: 0
- sv_teststepsimulation
- None
Default Value: 0
- sv_thinktimecheck
- Check for thinktimes all on same timestamp
Default Value: 0
- sv_timeout
- After this many seconds without a message from a client, the client is dropped
Default Value: 65
- sv_unlag
- Enables player lag compensation
Default Value: 1
- sv_unlag_debug
- None
Default Value: 0
- sv_unlag_fixstuck
- Disallow backtracking a player for lag compensation if it will cause them to become stuck
Default Value: 0
- sv_unlockedchapters
- None
Default Value: 0
- sv_voicecodec
- Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension
Default Value: 0
- sv_voiceenable
- None
Default Value: 1
- sv_wateraccelerate
- None
Default Value: 10
- sv_waterdist
- Vertical view fixup when eyes are near water plane
Default Value: 12
- sv_waterfriction
- None
Default Value: 1
(END) Japanese content to translate
|