Managing HLDS Server Resources |
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Κατηγορίες: Περιήγηση κατά Θέμα | Ξεκινώντας | Εγκατάσταση ενός Εξειδικευμένου Διακομιστή (Dedicated Server) |
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http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=139 Αυτή η σελίδα βρίσκεται υπο κατασκευή. Παρακαλώ δείτε την Σελίδα Υποστήριξης για όλες τις διαθέσιμες πληροφορίες τεχνικής υποστήριξης στα Αγγλικά. Το περιεχόμενο αυτής της σελίδας συντονίζει από κοινού η Ομάδα Υποστήριξης του Steam και η κοινότητα χρηστών του Steam - τυχόν σύνδεσμοι προς εξωτερικούς ιστοχώρους θα πρέπει να αντιμετωπίζονται με προσοχή. Η Ομάδα Υποστήριξης του Steam δεν θα σας ζητήσει τον κωδικό πρόσβασης του λογαριασμού σας στο Steam για οποιονδήποτε λόγο, ούτε θα σας ζητηθεί ποτέ να τον εισάγετε σε πεδίο οποιασδήποτε φόρμας του ιστοχώρου. Interested in assisting with translation? Apply to become a Steam Support Wiki Translator
English content to translate (START)
There are a set of CVARs that control how HLDS Server Resources are managed, that is, uploading and downloading things like Map Resources and Client custom Sprays. Some of these CVARs have Client-side controls as well. In all below descriptions, 1 = enabled, 0 = disabled Client side:
Server side:
NOTE: sv_allowupload 0 will cause the message: "ignoring custom decal from xxxxxx" on the server console.
If this is disabled, and sv_allowdownload is disabled then nothing will be sent to the client - this includes secure content (0:0 case) If the server is secure no client should be able to join. If this is enabled and sv_allowdownload is enabled, (and sv_send_logos is enabled) then everything will be sent to the client (1:1 case) If this is enabled and sv_allowdownload is disabled and the server is not in secure mode then any clients should be able to connect but no content will get sent to them (1:0 case) If the server is in secure mode, clients will be able to join. If this is disabled and sv_allowdownload is enabled, then _no_ secure content will be sent but map resources will be sent to the client. (0:1 case). If the server is insecure clients will be able to join and get content. If the server is secure, I presume that no clients will be able to join.
Set this to "" (null string) to convert back to normal downloads. for more information, please refer to the: Server DownloadURL FAQ hpk_maxsize 0/(whatever, set to 0.1 to minimize) No limit/100k limit to the size of the custom.hpk file on the server that stores all the sprays from the client. "sv_send_logos" (default: 1) - When "sv_allowdownload" is set to 1, this cvar will control whether custom logos are propagated to clients. "sv_send_resources" (default: 1) - When "sv_allowdownload" is set to 1, this cvar will control whether resources are propagated to clients. If you set "sv_allowdownload 1" and "sv_send_resources 0", clients will be able to connect to your server (running in "secure" mode) and game resources will NOT be downloaded to them. If you want to allow downloads, then you can set "sv_send_resources 1" and everything will be fine. People who are doing that are already running fine in secure mode. This was just a work-around for the server admins who don't want to allow downloads. (END) English content to translate
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